Matt DinnimanFantasy · LitRPG
The Gate of the Feral Gods
Synopsis
Carl, Princess Donut, and their crew take on the dungeon's fifth floor — a set of sealed "bubbles," each a self-contained world holding four castles that must all be captured before the stairwell down will open. A floating fortress held by warrior gnomes. A castle built of sand. A derelict submarine patrolled by malfunctioning machines.
A haunted crypt ringed with traps. Fifteen days to take all four, and going it alone isn't an option — Carl has to lean on the low-level crawlers trapped in the bubble with them, whether or not they can be trusted.
How it reads
- Writing4.0
- Impact3.5
- Characters5.0
- Plot3.5
- Atmosphere4.5
Prose complexity 4/10
Content warnings (3)
ViolenceGraphic ViolenceGore
Readers say (2)Fast · Moderate · Adventurous · Dark · Funny · Survival · Found Family
Readers flagged (3)
ViolenceGraphic ViolenceGore
























