In the year 2045, the real world has become a bleak place of energy shortages, poverty, and climate collapse. To escape it, most of humanity plugs into the OASIS, an immersive virtual universe that serves as school, workplace, marketplace, and playground all at once. When its eccentric billionaire creator, James Halliday, dies without an heir, he leaves behind a will announcing that his entire fortune and control of the OASIS itself will pass to whoever can find an Easter egg hidden inside the simulation — a prize guarded by three riddles rooted in Halliday's obsession with 1980s pop culture.
Wade Watts, a lonely teenager living in a trailer stack outside Columbus, Ohio, has spent his life studying Halliday's every favorite film, video game, and song in hopes of winning. When he becomes the first "gunter" to solve the opening puzzle, his name rockets to the top of the global scoreboard — and a ruthless corporation called IOI, which wants to seize the OASIS for itself, marks him for elimination. What begins as a game turns into a high-stakes race in which the boundaries between the virtual and the real, friendship and rivalry, begin to blur.
Ernest Cline's debut novel is a fast, reference-dense adventure that doubles as a love letter to 1980s gaming and geek culture, while asking what we lose when we choose a perfect simulation over an imperfect world.