Ernest ClineFantasy · Science Fiction·b. 1972
Ready Player One
Synopsis
In the year 2045, the real world has become a bleak place of energy shortages, poverty, and climate collapse. To escape it, most of humanity plugs into the OASIS, an immersive virtual universe that serves as school, workplace, marketplace, and playground all at once.
When its eccentric billionaire creator, James Halliday, dies without an heir, he leaves behind a will announcing that his entire fortune and control of the OASIS itself will pass to whoever can find an Easter egg hidden inside the simulation — a prize guarded by three riddles rooted in Halliday's obsession with 1980s pop culture.
Wade Watts, a lonely teenager living in a trailer stack outside Columbus, Ohio, has spent his life studying Halliday's every favorite film, video game, and song in hopes of winning.
When he becomes the first "gunter" to solve the opening puzzle, his name rockets to the top of the global scoreboard — and a ruthless corporation called IOI, which wants to seize the OASIS for itself, marks him for elimination.
What begins as a game turns into a high-stakes race in which the boundaries between the virtual and the real, friendship and rivalry, begin to blur.
Ernest Cline's debut novel is a fast, reference-dense adventure that doubles as a love letter to 1980s gaming and geek culture, while asking what we lose when we choose a perfect simulation over an imperfect world.
How it reads
Prose complexity 4/10
- امتیازم بیشتر به سمت 3.5 تمایل داره تا 4 کامل. ولی خب کتاب یطوریه که آدم دلش نمیاد 4 رو بش نده، چون انگار همه چیز این کتاب همذات پندارانس یا دقیقا وت دریم گیکاس و انگار این سیستم "اوسیس" همون چیزیه که هممون آرزوش رو داریم. و اصلا اون روابط دوستانه و عشق اینترنتی و اولین بار دیدن دوستای صمیمی اینترنتیت از نزدیک، همش خیلی حس آشنا و نوستالژیکی داشت تنها مشکلم با کتاب این بود که اونقدری که دنیای اوسیس و قوانینش رو توضیح داده بود، راجع به دنیای واقعیای که از قضا رو به زوال بود هم حرفی نزده بود که خب شاید دت واز دِ پوینت و اصلا من دارم الکی مته به خشخاش میذارم، ولی خب موضوعی بود که توجهمو جلب کرد و دوست داشتم درموردش بدونم. چون شخصا هرچقدر هم از دنیای بیرون از نت متنفر باشم و هی به گیک ورلد پناه ببرم ازش، بازم یه سری اخبار خاصش رو دنبال میکنم، برای همین برام عجیب بود که چندان به اون پرداختی نشده بود (۲۰۱۸) ----------------- ویرایش: (۲۰۲۰) دیدم کتاب شماره ۲ داره، و اومدم بگم آخه چه کاریه که دیدم امتیاز کتاب رو تغییر دادم، ولی توی ریویوش چیزی نگفتم! حقیقتش کتاب از اون چیزاییه که میخونی و جو رفرنسا (بیشتر name dropping بود البته تا رفرنس!) میگیردت و میای نمره بالا بش میدی، بعد یه هفته میگذره و تازه به پوچ بودن کل داستان و همه چیزش پی میبری :)) به نظرم این کتاب، بیگ بنگ تئوری کتاباس! بت القا می کنه که درباره گیکاس و برای گیکا نوشته شده، در حالی که در واقعیت اصلا اینطوری نیست. خلاصه تفاوت نظر از بار اولی که خوندمش تا الان که بیشتر وقت داشتم تجزیه و تحلیلش کنم و فیلمشم ببینم در این حد که از ۴ ستاره رسیدم به ۲ ستاره و ایرادای کتاب هم برام از یکی به هزار تا تبدیل شدن :))
- I loved this book. I initially picked up this book because everyone was talking about it. My favorite fashion vlogger, Jenn Im featured this in one of her monthly favorites a while back and since then I knew I needed to read it. I loved the world that Cline has set up. The OASIS and the quest around it was such an amazing concept. I was incredibly intrigued that every amazing thing they went through was all virtual reality. The plot twists and friendships created in this story were incredibly believable. I especially liked that the story read like a movie. I could vividly imagine everything that was occuring in the book. Cline was a descriptive but not overly so, which made his world so interesting. The 80s shout out was awesome, especially all of the movies mentioned!
- Even for a non-gamer, this book was highly enjoyable. It was well-written, and the story never felt overrun by the video game aspect (for instance, if the main character had to play 30+ levels in a game, the author could describe it in 1 paragraph).

