Andre NortonFiction · Science Fiction·1912–2005
Quag Keep
Synopsis
Milo Jagon, a swordsman, finds himself in the Free City of Greyhawk with a mysterious, gem-studded bracelet and no memory of its origin. He soon encounters six strangers, each bearing a similar bracelet and fragmented memories of another world. Under a wizard's spell, they are compelled to unite and destroy an evil power controlling their lives.
As their bracelets warm and dice roll, they are drawn into a deadly game where they are mere pawns, fighting for their lives in a world of high adventure and constant conflict between good and evil.















