Crooked Kingdom picks up in the aftermath of the crew's audacious Ice Court job. Back in Ketterdam and double-crossed out of their promised reward, Kaz Brekker and his band of outcasts find themselves hunted by rival gangs, corrupt merchants, and foreign powers all circling the city. To collect what they're owed — and to rescue one of their own — Kaz must spin a con more dangerous than any heist, playing Ketterdam's ruthless power brokers against one another.
As the schemes escalate, the novel deepens each character's backstory and tests the loyalties that hold the crew together, building toward a conclusion that pays off the duology's threads of revenge, grief, and hard-won trust. Told through the same rotating viewpoints as Six of Crows, Crooked Kingdom trades some of the first book's tight caper structure for a sprawling, city-wide chess match.
The second and final volume of the Six of Crows duology, it closes out one of the most beloved character arcs in modern young adult fantasy while standing as a satisfying payoff to the crew's story.