The Six Duchies lie in ruin. King Shrewd is dead, Prince Regal has seized control and stripped the kingdom of its wealth before retreating inland to Tradeford, and FitzChivalry has been pushed to the edge of death in Regal's dungeons. Slowly recovering and learning to be a man again after living half-wild, Fitz sets out driven by grief and fury on a single purpose: to kill Regal. But his path soon widens into a far greater quest. Verity has vanished into the mountains seeking the legendary Elderlings, the only power that might turn back the Red-Ship Raiders, and Molly, Kettricken, and the Fool have scattered. As Fitz journeys across a broken land, he discovers wild and dangerous currents of magic rising within himself, powers that could either destroy him or remake him into something more. This final Farseer novel is an arduous road story of survival, loss, and reckoning, carrying its characters toward the fate of the kingdom. The retrospective first-person narration sustains the trilogy's intimate, melancholic tone as the threads of war, magic, and sacrifice converge.