In the coastal kingdom of the Six Duchies, a boy known only as Fitz is delivered to Buckkeep Castle as the unacknowledged bastard son of Prince Chivalry, heir to the Farseer throne. His existence forces his father to abdicate, and Fitz is left to be raised by the gruff stablemaster Burrich. As he grows, the aging King Shrewd takes an interest in the boy and has him secretly trained as a royal assassin under the scarred, enigmatic poisoner Chade. Fitz also discovers he carries two forms of magic: the Skill, the hereditary mind-magic of the royal line, and the Wit, a despised and outlawed bond with animals. While learning the brutal trade of court politics and quiet killing, the kingdom faces a growing terror as Red-Ship Raiders attack the coast and leave their victims hollowed of humanity. Told in first person by an older Fitz looking back, the novel is a slow, interior coming-of-age set against political intrigue and looming war. Loyalty, duty, and the loneliness of a child raised as a weapon shape every choice Fitz makes as he is drawn deeper into the schemes surrounding the throne, including the ambitions of his uncle Prince Regal.