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Book cover of Tomorrow, and Tomorrow, and Tomorrow

Tomorrow, and Tomorrow, and Tomorrow

2022399 pagesAlfred A. Knopf

Synopsis

Sam Masur and Sadie Green meet as children in a hospital game room, bonding over a shared love of video games during Sam's long recovery from a car accident. They lose touch, then reunite by chance on a Boston subway platform as college students, and the reunion reignites an old, complicated friendship. Sadie brings her technical brilliance, Sam his obsessive design instincts, and together with Sam's roommate Marx they create a video game that becomes an unlikely sensation.

Over the three decades that follow, Sam and Sadie build a shared creative life spanning hit games, crushing failures, and a partnership that is never quite romantic but is arguably the most important relationship either of them will ever have. Gabrielle Zevin follows them through the games they make together — worlds where death can be undone and second chances are the whole point — and the ways their real lives resist the neat resets their work makes possible: grief, disability, ambition, and the particular loneliness of being brilliant at the same thing as someone you love.

A sweeping, structurally inventive novel that uses game design as a lens on creativity and collaboration, Tomorrow, and Tomorrow, and Tomorrow was a major bestseller and one of the most acclaimed novels of 2022.

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About the author

Gabrielle Zevin is the author of the celebrated novel Tomorrow, and Tomorrow, and Tomorrow. Her work often explores themes of connection, creativity, and the complexities of human relationships.

Genres

Characters

Sam MasurProtagonist

A game designer whose obsessive creative instincts drive a decades-long partnership with Sadie.

Sadie GreenProtagonist

A technically brilliant game developer bound to Sam by friendship rather than romance.

Subjects

Places

Edition

Book cover of Tomorrow, and Tomorrow, and Tomorrow
5 editions available
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