James DashnerScience Fiction · Young Adult·b. 1972
The Eye of Minds
Synopsis
In a future where people play, work and even live whole lives inside the VirtNet, a full-immersion virtual reality network, Michael spends nearly all his waking hours plugged in. He is a gifted gamer and hacker, and his friends Bryson and Sarah are with him in the network.
Then a cyberterrorist called Kaine starts trapping players inside the system. Their real bodies are left in comas or worse. VirtNet Security recruits Michael to find him.
The search carries the three friends through the network's many game worlds and into The Path, a game that few players survive. The pace is quick and the danger is constant, with each level raising the cost of a mistake.
As the line between virtual and real blurs, Michael has to decide whom he can trust and how much he will risk to stop Kaine. This is fast, high-stakes science fiction for teen readers. It opens The Mortality Doctrine trilogy, and two more books follow: The Rule of Thoughts, then The Game of Lives.
Whether Michael can stop Kaine before the network claims more victims, himself included, drives the book.
How it reads
Prose complexity 4/10
Content warnings (3)
SuicideViolenceTerrorism




