Kiersten WhiteYoung Adult · Fantasy·b. 1983
Mind Games
Synopsis
Sisters Fia and Annie are bound by love and by extraordinary gifts. Annie is blind but sees flashes of the future; Fia has flawless, instinctive intuition that makes her first instinct always correct. When the two orphaned girls are recruited by the elite Keane Institute, what looks like a chance at security becomes a trap.
Fia's perfect instincts make her the perfect weapon, and the school trains her to manipulate, steal and kill, holding Annie hostage to guarantee her obedience. Torn between protecting her sister and the monstrous things she is ordered to do, Fia spirals into guilt and self-destruction, never sure who can be trusted.
When she is sent to kill a young man named Adam, something stops her, and the carefully maintained control over both sisters begins to fracture. Told in alternating perspectives and a fractured, urgent timeline that jumps between past and present, the story builds a tense psychological thriller around questions of free will, loyalty and the cost of love.
As Fia edges toward rebellion and Annie's visions grow more desperate, the sisters must decide whether escape is possible or whether the Institute has already turned them against each other. Dark and propulsive, it is the opening of a young-adult duology about two girls weaponised by the people meant to protect them.
How it reads
Prose complexity 4/10
Content warnings (2)
ViolenceTrauma