C
Chris FoxAdventure · Mystery
Heir to Atlantis
The narrator is convinced of something that sounds impossible: Atlantis was real, and the narrator knows where it lies. The knowledge comes from a memory, relived through a device the ancients built for that purpose. Plato wrote of ten kingdoms, each ruled by a son of Poseidon, and the narrator claims to know the location of every one.
The device is only part of what earlier civilizations left behind. Kashim hid these clues and treasures for the narrator, or for someone like the narrator, because the human future depends on understanding the past. Ours is not the first advanced civilization, and not the second either.
Several factions want the same prize: the Naga, the Daevas and the Asuras, enemies as old as the stars. Each is hunting a vault of knowledge and treasure that could lift humanity into a golden age. If one of them reaches it first, the result is servitude and a enslaved human race.
There is a deadline beyond the rivalry. The global cataclysm that destroyed earlier civilizations is coming again, and the tools to stop it were left behind for this purpose. The book is told in the first person, mixing ancient-history mystery with a race between rival powers.