Steven GouldScience Fiction · Fiction
Exo
Synopsis
Cent can teleport. So can her parents, Davy and Millie, and the three of them are the only people in the world who can. The ability sounds like a gift: shopping in Japan in the morning, tea in London in the afternoon. In practice it is hard to keep hidden.
Dangerous people want what the family can do. They work for governments, they carry guns, and they want each of the three to do one particular thing for them. Cent is also a teenage girl, which adds its own pressures: high school, boys, and the ordinary friction of growing up while a secret this large hangs over her.
The problems she looks at are much bigger than school. Global climate change, refugees and genocide all weigh on her, and so does orbital mechanics, which becomes part of how she thinks about what teleporting could be used for. Cent is not easily daunted, and neither are her parents. She intends to change the world.
Exo is science fiction for a young adult audience, mixing the drama of high school with consequences on a global scale. It is the sequel to Impulse and returns to the world of Jumper.




