Scarlett Dragna has spent her whole life on a small, isolated island under the thumb of a cruel and violent father, dreaming of Caraval, the legendary once-a-year performance where the audience doesn't just watch the spectacle but becomes part of it. With her arranged marriage looming, she has all but given up hope of ever seeing it. Then the long-awaited invitation arrives, and her reckless, magnetic sister Tella whisks her away to the mysterious island where the game is held.
Almost at once, Tella is kidnapped by Legend, Caraval's enigmatic master of ceremonies, and made the prize at the center of this year's game. Scarlett has just five nights to find her sister before Caraval ends, navigating a world where nothing is quite what it seems and where losing herself in the illusion could cost her everything. Aided by a charming, secretive sailor named Julian, she is pulled deeper into a dazzling, dangerous puzzle in which love, deceit, and magic are impossible to tell apart.
Stephanie Garber's debut is a lush, atmospheric young-adult fantasy built on a central warning: it's only a game. Rich with sensory magic and sleight-of-hand twists, Caraval launched a bestselling series and a wider fairy-tale universe.