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Arcana Unearthed

Mystic Secrets (The Lore of Word and Rune)
Pages
70
Published
2004
Language
English

Synopsis

This supplement expands on a high fantasy world where giants rule and magic follows its own unique laws. It offers players and game masters fresh tools for adventuring in a land shaped by ancient conflicts. These pages provide new options for those looking to build heroes in a setting that moves away from standard fantasy conventions.

About the author

M
Mike Mearls

Mike Mearls is a game designer and writer best known for his work on fantasy roleplaying titles like Arcana Unearthed. He has spent much of his career developing systems and

Characters

All characters in Arcana Unearthed

Frequently asked questions

  • Does Arcana Unearthed require other D&D books to play?

    Arcana Unearthed is a standalone d20 system, meaning it contains all the core rules needed to play without requiring the Dungeons & Dragons Player's Handbook or Dungeon Master's Guide. It presents its own unique classes, races, and magic system.

  • How does Arcana Unearthed differ from standard D&D 3.5e?

    This book introduces a complete re-imagining of core fantasy elements, replacing standard D&D races like elves and dwarves with new ones such as the verrik and the faen. It also features a distinct magic system that diverges significantly from traditional Vancian spellcasting.

  • Is Arcana Unearthed part of a larger campaign setting?

    Arcana Unearthed is set in the world of the Diamond Throne, a unique campaign setting developed by Mike Mearls. This setting features a history dominated by powerful giants and distinct magical traditions.