B
Brian Campbell
Mage: the Ascension
Mage: The Ascension explores a secret world where mages use their will to shape reality, often clashing with those who believe in a more mundane existence. This fantasy series examines belief, power, and the struggle to define truth in a world resistant to magic.
The core rulebook, Mage: The Ascension Revised Edition, provides the foundational lore. Subsequent sourcebooks and supplements expand on specific factions, traditions, and settings, and can generally be read in any order based on player or storyteller interest.
Mage: The Ascension is a cornerstone of the classic World of Darkness setting, sharing a universe with games like Vampire: The Masquerade and Werewolf: The Apocalypse. While each game focuses on different supernatural beings, they exist within the same overarching cosmology and can be played together.
Mage: The Ascension distinguishes itself by focusing on the subjective nature of reality and the power of belief. Mages literally reshape the world through their will, but their magic is constrained by the consensus reality of humanity, leading to a constant struggle between individual will and collective belief.